make it possible to disable gl with scons disable-gl=1
[rofl0r-df-libgraphics.git] / file changes.txt
blobc574ce9af16c97b1400619475388550cab6e5702
1 See readme.txt for general information about the release.
2 See release_notes.txt for information on handling saves and a brief writeup on the changes for this version.
3 See command_line.txt for information on world generation from command lines.
5 ******************************************************
7 Auxiliary file changes for 0.34.05:
9         body parts
10                 new eyelids in rcp body
11         body plans
12                 fixed r_eye/l_eye
13         creatures
14                 red panda: will -> with
15                 giant desert scorp: description typo
16                 mules -> gray M, muskox -> brown M and brown color and brown description
17                 crab -> [AMPHIBIOUS]
18                 horseshoe crab -> [AMPHIBIOUS][UNDERSWIM]
19                 added benign to
20                         BIRD_FALCON_PEREGRINE,BIRD_CROW,BIRD_RAVEN,BIRD_OWL_SNOWY,
21                         SPARROW,BIRD_OWL_BARN,BIRD_PARAKEET,BIRD_PARROT_GREY,
22                         BIRD_LORIKEET,BIRD_WREN,BIRD_OSPREY,GIANT_COCKATIEL,
23                         BIRD_MAGPIE,GIANT_KESTREL,BIRD_EAGLE,GIANT_HORNBILL,
24                         BIRD_BUSHTIT,MOTH,GRASSHOPPER,THRIPS,SLUG,SNAIL,
25                         DESERT TORTOISE,GIANT TORTOISE,SPONGE,HORSESHOE_CRAB,
26                         POND_TURTLE,HAMSTER,HEDGEHOG,SQUIRREL_FLYING,
27                         GREEN_TREE_FROG,CAPUCHIN,SLOTH,SPIDER_MONKEY,AYE-AYE,
28                         LION_TAMARIN
30 ******************************************************
32 Auxiliary file changes for 0.34.03:
34         creatures
35                 horseshoe crab gets heart/brain, removed NOT_BUTCHERABLE (not sure what the deal is in reality)
36                 horseshoe crab man gets working body
37                 kea gets LOOSE_CLUSTERS
38         entities
39                 changed TOLERATES_SITE for entities, it only controls which cities world gen people will migrate too
40                         keep in mind that an elf can be found in a dwarf town if it moves to a human city first, since they'll be in the human entity
41         interaction examples
42                 LIKES_FIGHTING:MISCHIEVOUS instead of misspellings
43                 added STERILE to mummy interaction examples (zombie don't need the tag since it applies to all animations)
44         material templates
45                 removed extra [BUTCHER_SPECIAL:MEAT:NONE] from gizzard
46         d_init
47                 SET_LABOR_LISTS:YES
49 ******************************************************
51 Auxiliary file changes for 0.34.02:
53         inorganic
54                 added BUILD_COLOR for all metals
55         creatures
56                 rodent men given skin and hair properly
57                 amphibian man changed
58                 missing tapir sponsor information added
59                 rodent removed from rabbit description
60                 fixed material value in unicorn
61                 fixed iron/mud man depths
62                 reindeer plural fixed
63                 peacock color fixed
64         creature variations
65                 removed POPULATION_NUMBER and CLUSTER_NUMBER and COLOR and MOUNT and MOUNT_EXOTIC from GIANT
66         language
67                 changed SQUASH from MAGIC to VIOLENT symbol
68         manual files updated
70 ******************************************************
72 Auxiliary file changes for 0.34.01:
74         interactions
75                 interaction_standard.txt has some basic processes
76                 the examples are in "raw/interaction examples"
77         creatures
78                 ability to do the interactions, using [CAN_DO_INTERACTION:<token>] -- this includes cleaning, ink spray, and physical social stuff
79                         [CAN_DO_INTERACTION:MATERIAL_EMISSION] taken from fire imp, MATERIAL_EMISSION is defined in interaction_standard.txt
80                                 [CDI:ADV_NAME:Hurl fireball]
81                                 [CDI:USAGE_HINT:ATTACK]
82                                 [CDI:BP_REQUIRED:BY_CATEGORY:HAND]
83                                 [CDI:FLOW:FIREBALL]
84                                 [CDI:TARGET:C:LINE_OF_SIGHT]
85                                 [CDI:TARGET_RANGE:C:15]
86                                 [CDI:MAX_TARGET_NUMBER:C:1]
87                                 [CDI:WAIT_PERIOD:30]
88                         [CAN_DO_INTERACTION:MATERIAL_EMISSION_WITH_HIDE_EFFECT] taken from squid
89                                 [CDI:ADV_NAME:Squirt ink]
90                                 [CDI:USAGE_HINT:FLEEING]
91                                 [CDI:LOCATION_HINT:IN_WATER]
92                                 [CDI:BP_REQUIRED:BY_TYPE:UPPERBODY]
93                                 [CDI:MATERIAL:LOCAL_CREATURE_MAT:INK:SPATTER_LIQUID] <-- SPATTER_LIQUID is a new "breath" attack, SPATTER_POWDER too
94                                 [CDI:VERB:squirt ink:squirts ink:NA]
95                                 [CDI:TARGET:C:SELF_ONLY] <-- this is basically book-keeping for the two effects in the interaction
96                                 [CDI:TARGET:D:SELF_ONLY]
97                                 [CDI:WAIT_PERIOD:200]
98                                 [CDI:FREE_ACTION] <-- they can spray ink and also move away
99                         [CAN_DO_INTERACTION:CLEANING] taken from cat
100                                 [CDI:ADV_NAME:Clean]
101                                 [CDI:USAGE_HINT:CLEAN_SELF]
102                                 [CDI:USAGE_HINT:CLEAN_FRIEND]
103                                 [CDI:BP_REQUIRED:BY_CATEGORY:TONGUE]
104                                 [CDI:VERB:lick:licks:lick each other]
105                                 [CDI:CAN_BE_MUTUAL] <-- not yet implemented
106                                 [CDI:TARGET:A:SELF_ALLOWED:TOUCHABLE] <-- so the animal can lick themselves or anybody nearby
107                                 [CDI:TARGET_RANGE:A:1]
108                                 [CDI:MAX_TARGET_NUMBER:A:1]
109                                 [CDI:WAIT_PERIOD:10]
110                         [CAN_DO_INTERACTION:BP_BUMP] taken from cat
111                                 [CDI:ADV_NAME:Head bump]
112                                 [CDI:USAGE_HINT:GREETING]
113                                 [CDI:BP_REQUIRED:BY_CATEGORY:HEAD]
114                                 [CDI:VERB:head-bump:head-bumps:bump heads]
115                                 [CDI:CAN_BE_MUTUAL] <-- not yet implemented
116                                 [CDI:TARGET:A:SELF_ONLY]
117                                 [CDI:TARGET:B:TOUCHABLE]
118                                 [CDI:TARGET_RANGE:B:1]
119                                 [CDI:MAX_TARGET_NUMBER:B:1]
120                                 [CDI:WAIT_PERIOD:20]
121                 they can retract into bodyparts/roll into balls using RETRACT_INTO_BP
122                         [RETRACT_INTO_BP:BY_CATEGORY:BODY_UPPER:roll into a ball:rolls into a ball:unroll:unrolls]
123                         they will retract when they are frightened and near to an enemy
124                         attacks while retracted will be much more likely to hit the retract part
125                 they can root around and stir up vermin using ROOT_AROUND
126                         [ROOT_AROUND:BY_CATEGORY:BILL:root around in:roots around in]
127                 they can be made to eat vermin using GOBBLE_VERMIN_CREATURE and GOBBLE_VERMIN_CLASS
128                         [GOBBLE_VERMIN_CREATURE:<creature>:<caste>] where <caste> can be ALL
129                         [GOBBLE_VERMIN_CLASS:<class>] where class is a CREATURE_CLASS like the new EDIBLE_GROUND_BUG
130                 they can drop extra objects during butchery with EXTRA_BUTCHER_OBJECT
131                         [EXTRA_BUTCHER_OBJECT:BY_CATEGORY:GIZZARD]
132                                 [EBO_ITEM:SMALLGEM:NONE:ANY_HARD_STONE] <-- ANY_HARD_STONE is special, but you can use the standard material token list too
133                                 [EBO_SHAPE:GIZZARD_STONE] <-- this is a shape for a gem from descriptor_shape_standard.txt
134                 DIVE_HUNTS_VERMIN is a new vermin hunting behavior, although it is limited for fortress pets because of the known flier troubles there
135                 removed werewolf and whale and some redundant animal people from the old files
136                 a ton of new sponsorship creatures -- the eight that got new tags are in the old files, the 112 that didn't get their own tags are in probationary new files, although I don't promise to give every one of them a special tag over time
137                 NOT_LIVING replaces CANNOT_UNDEAD
138                 material force multiplier, general material force multiplier
139         syndromes
140                 SYN_INGESTED will work now
141                 there are new tags here -- see the interaction examples in "raw/interaction examples" for syntax, here are some examples:
142                 CE_ADD_TAG -- It's a pretty zombie-centric list (basically whatever came up for us).  Support for other creature tags will be added.
143                         EXTRAVISION
144                         OPPOSED_TO_LIFE
145                         SUPERNATURAL
146                         NOT_LIVING
147                         NOEXERT
148                         CRAZED
149                         BLOODSUCKER
150                         NOPAIN
151                         NOBREATHE
152                         HAS_BLOOD
153                         NOSTUN
154                         NONAUSEA
155                         NO_DIZZINESS
156                         NO_FEVERS
157                         TRANCES
158                         NOEMOTION
159                         LIKESFIGHTING
160                         PARALYZEIMMUNE
161                         NOFEAR
162                         NO_EAT
163                         NO_DRINK
164                         NO_SLEEP
165                         MISCHIEVOUS
166                         NO_PHYS_ATT_GAIN
167                         NO_PHYS_ATT_RUST
168                         NOTHOUGHT
169                         NO_THOUGHT_CENTER_FOR_MOVEMENT
170                         NO_CONNECTIONS_FOR_MOVEMENT
171                         CAN_SPEAK
172                         CAN_LEARN
173                         UTTERANCES
174                         MORTAL
175                         NO_AGING
176                         STERILE
177                         FIT_FOR_ANIMATION
178                         FIT_FOR_RESURRECTION
179                 CE_REMOVE_TAG
180                 CE_DISPLAY_TILE
181                 CE_DISPLAY_NAME
182                 CE_FLASH_TILE
183                 CE_PHYS_ATT_CHANGE
184                 CE_MENT_ATT_CHANGE
185                 CE_BODY_APPEARANCE_MODIFIER
186                 CE_BP_APPEARANCE_MODIFIER
187                 CE_MATERIAL_FORCE_MULTIPLIER
188                 CE_SPEED_CHANGE
189                 CE_BODY_MAT_INTERACTION -- only works on hist figs, causes that hist figs body material to cause interaction as a syndrome mat.
190                 CE_CAN_DO_INTERACTION
191                 CE_BODY_TRANSFORMATION
192                 CE_SKILL_ROLL_ADJUST
193         xml
194                 the legends xml has a lot of new info for historical figures
195         entities
196                 PLAINS gets BUILDS_OUTDOOR_TOMBS
197                 PLAINS gets all the trap comps
198         world gen params
199                 some have been replaced, here are the new ones (might be missing some):
200                 NIGHT_TROLL_NUMBER -- all of the following control how many random definitions are created, if set to zero that world won't have any
201                 BOGEYMAN_NUMBER
202                 VAMPIRE_NUMBER
203                 WEREBEAST_NUMBER
204                 SECRET_NUMBER
205                 REGIONAL_INTERACTION_NUMBER
206                 DISTURBANCE_INTERACTION_NUMBER
207                 EVIL_CLOUD_NUMBER
208                 EVIL_RAIN_NUMBER
209         graphics
210                 SKELETON/ZOMBIE -> ANIMATED
211         announcements
212                 there are some new ones, mostly or all at the bottom of the file
213         reactions
214                 you can make BOOK items in reactions, and add PAGES improvements to them
215                         pages are always blank though
216         new keys (this might not be it, but it wasn't many)
217                 A_ACTION_ABILITY:A
218                 A_ACTION_POWER:P
219         changed keys
220                 A_BARTER_CURRENCY_2 -> O
221         removed keys
222                 A_BARTER_CURRENCY_3 to 9
224 ******************************************************
226 Auxiliary file changes for 0.31.25:
228         cave dragon stance strike skill removed, given claw attack
230 ******************************************************
232 Auxiliary file changes for 0.31.24:
234         moved clay crafts key over to C (was conflicting with clay statue's s)
235         NECK_SPINE bodypart token correction (had NECK)
236         rodent man bite attack uses teeth now
237         dragon/hydra stance strike skill removed, given claw attack
238         guineachick -> keet
240 ******************************************************
242 Auxiliary file changes for 0.31.23:
244         creature changes
245                 added rodent man teeth
246                 added ribcages to various underground animal peoples
247                 penguins 2WINGS -> SIDE_FLIPPERS
248                 platypus get AMPHIBIOUS/UNDERSWIM
249                 changed sizes for most giant creatures
250                 domestic birds and penguins get MUNDANE
251                 reptile men get GENERIC_TEETH
252                 prefstrings for some of the new giant creatures
254 ******************************************************
256 Auxiliary file changes for 0.31.22:
258         new creature tag
259                 [PRONE_TO_RAGE:<rate>] -- the creature follow its normal behavior, but flip out on occasion, higher rate = more flipping out
260         body detail
261                 leathery egg shell
262         new material template
263                 leathery egg shell
264         body parts
265                 QUADRUPED_NECK, NECK_SPINE
266         various reptiles and others
267                 leathery egg shell
268         temperate creatures
269                 4134: capybara sound typos
270                 capybara tail removed
271                 fixed some tokens in panda bp color tags
272                 badger and allies
273                 moose and allies
274         river/lake creatures
275                 platypus and allies
276         tropical creatures
277                 honey badger
278                 giraffe tweaks
279         tundra creatures
280                 some penguins and allies
281         subterranean creatures
282                 rodent man
284 ******************************************************
286 Auxiliary file changes for 0.31.20/21:
288         material changes
289                 added [DO_NOT_CLEAN_GLOB] to fat, seed and wax materials
290                 added [NO_STONE_STOCKPILE] to all inorganic_other entries
291         creature changes
292                 deer antlers
293                 fixed length text for shearable sheep
294                 fixed some biome description issues in fish/cougar, other description issues
295                 got rid of left/right on rhino horns
296                 added numbing phantom spider bite
297                 made reptile man bite attack secondary
298                 fixed text for serpent man tail attack
299                 closed some brackets
300                 bullhead scale color
301                 density/text fixes for eggs
302                 PET_VALUE_DIVISOR to control bee value
303                 changed the hair tissue plan to include wings
304                 added EXTRAVISION to some more eyeless critters
305                 added tissue layer thickness to alpaca/llama wool
306                 honey bee wax gets [STOCKPILE_GLOB_PRESSED]
307                 broke up VERMINHUNTER
308                         AT_PEACE_WITH_WILDLIFE
309                         RETURNS_VERMIN_KILLS_TO_OWNER
310                         HUNTS_VERMIN
311                         ADOPTS_OWNER
312                 [SPECIFIC_FOOD:PLANT:<token>]
313                 [SPECIFIC_FOOD:CREATURE:<token>]
314                 [SOUND:<type>:<range>:<approximate period/timer>:<VOCALIZATION or NONE>:<verbs/out-of-sight noun>]
315         reaction changes
316                 added [FOOD_STORAGE_CONTAINER] for mead reaction
317                 changed key for jug glazing
318         language
319                 betwitch -> bewitch
320         new announcement
321                 CREATURE_SOUND
323 ******************************************************
325 Auxiliary file changes for 0.31.19:
327         new soil - fired clay, added ceramic reaction information to clay and kaolinite
328         new inorganics - earthenware, stoneware, porcelain
329         new material tag
330                 [YARN]
331         new creature tags
332                 [APP_MOD_DESC_RANGE:<6 range numbers>] -- adjusts the numeric ranges for getting different adjectives in descriptions
333                 [SHEARABLE_TISSUE_LAYER:<body part modifier like LENGTH>:<modifier level when ready>]
334                 [LAYS_EGGS]
335                 [EGG_MATERIAL:<mat tokens>]
336                 [LAYS_UNUSUAL_EGGS:<item tokens>]
337                 [EGG_SIZE:<size>]
338                 [CLUTCH_SIZE:<min>:<max>]
339                 [GRAZER:<amount of hunger removed per bite>] -- only grazer animals in your fort need to eat at this point
340                 [ARTIFICIAL_HIVEABLE]
341                 [HIVE_PRODUCT:<max in hive>:<timer>:<item/mat tags>]
342                 [COLONY_EXTERNAL] -- this caste appears around the colony
343                 [DIE_WHEN_VERMIN_BITE]
344                 [REMAINS_ON_VERMIN_BITE_DEATH]
345                 [UBIQUITOUS] -- creature will occur in absolutely every region that is a biome match (does not apply to evil/good)
346         new tool tag
347                 [CONTAINER_CAPACITY:<amount>]
348         new reaction tags
349                 [NOT_IMPROVED]
350                 [DOES_NOT_ABSORB]
351                 [PRODUCT_PASTE]
352                 [PRODUCT_PRESSED]
353                 [NOT_PRESSED]
354                 [DOES_NOT_DETERMINE_PRODUCT_AMOUNT]
355                 [CONTAINS:<reagent token>]
356                         not respected in adv mode interface, didn't try nesting containers
357                         multiple CONTAINS on one reagent supported if they don't overlap
358         new grass raws
359         added CAN_GLAZE reaction glass to STONE_TEMPLATE
360         added egg/plant oil/plant soap material templates
361         added egg tags to creatures all over (no amphibians/fish/insects yet)
362         rocknuts got oil (instead of adding a new plant)
363         new reactions for milling seeds with new paste tag for glob products
364         new reactions for firing and glazing jugs and other ceramics
365         new reactions related to beekeeping
366         new entries in dwarf/human entity entries for new jobs/reactions
367         creature_standard.txt
368                 gobs: [NO_DRINK][NO_EAT] (they keep bonecarn)
369         creature_domestic.txt
370                 many new entries
371         new unit types
372                 SHEARER
373                 SPINNER
374                 POTTER
375                 GLAZER
376                 PRESSER
377                 BEEKEEPER
378                 WAX_WORKER
379         new labor types
380                 SHEARER
381                 SPINNER
382                 POTTERY
383                 GLAZING
384                 BEEKEEPING
385                 WAX_WORKING
386         new skill type
387                 SHEARING
388                 SPINNING
389                 POTTERY
390                 GLAZING
391                 BEEKEEPING
392                 WAX_WORKING
393         new job item flag
394                 ANY_STRAND_TISSUE
395                 ANY_YARN_MATERIAL
396         new keys
397                 [HOTKEY_FARMER_SHEAR_CREATURE:S]
398                 [HOTKEY_FARMER_SPIN_THREAD:SHIFT+S]
399                 [ORDERS_REFUSE_DUMP_STRAND_TISSUE:H]
400                 [HOTKEY_CLOTHES_MAT_YARN:Y]
401                 [HOTKEY_LOOM_WEAVE_YARN:Y]
402                 [HOTKEY_BUILDING_NEST_BOX:SHIFT+N]
403                 [HOTKEY_BUILDING_HIVE:ALT+H]
404                 [CIVZONE_PEN:N]
405                 [CIVZONE_PEN_OPTIONS:SHIFT+N]
406                 [CIVZONE_CLAY_COLLECT:C]
407                 [HOTKEY_COLLECT_CLAY:C]
408                 [HIVE_INSTALL_COLONY:C]
409                 [HIVE_GATHER_PRODUCTS:G]
410                 [HOTKEY_CRAFTS_YARN:Y]
411                 [HOTKEY_CRAFTS_SEL_WOOD:W]
412                 [HOTKEY_CRAFTS_SEL_BONE:B]
413                 [HOTKEY_CRAFTS_SEL_SHELL:S]
414                 changed goblet keys to ALT+G
416 ******************************************************
418 Auxiliary file changes for 0.31.18:
420         data/index
422         creature_standard.txt
423                 added elite ranged unit names for dwarves
424         entity_default.txt
425                 gave humans METAL/GEM/STONE_PREF
426                 gave gobs METAL_PREF and got rid of gem professions
427                 gave kobs METAL_PREF/STONE_PREF/FURNACE_OPERATOR for the time being at least, though this will probably change
428         item_weapon.txt
429                 changed a few two-handed sizes
431 ******************************************************
433 Auxiliary file changes for 0.31.17:
435         data/index
437         announcements.txt
438                 [NIGHT_ATTACK_STARTS:A_D:D_D:BOX]
439                 [NIGHT_ATTACK_ENDS:A_D:D_D:BOX]
440                 [NIGHT_ATTACK_TRAVEL:A_D:D_D]
441                 [GHOST_ATTACK:A_D:D_D]
442                 [LAIR_HUNTER:A_D:D_D]
443                 [TRAVEL_SITE_DISCOVERY:A_D:D_D:BOX]
444                 [TRAVEL_SITE_BUMP:A_D:D_D]
445                 [ADVENTURE_INTRO:BOX]
446                 removed
447                         COMBAT_WRESTLE_PINCH
448                         COMBAT_WRESTLE_GOUGE
449                         COMBAT_WRESTLE_STRANGLE
450                         COMBAT_SHAKE
451         world_gen.txt
452                 [NIGHT_CREATURE_NUMBER:<number of definitions>]
453         body_default/rcp.txt
454                 neck changed over to upper spine (left NECK token), category SPINE
455                 neck and lower spine get CONNECTOR
456                 upper spine in lower body changed to middle spine
457         creature_large_mountain.txt
458                 voice mannerisms neck -> throat
459         creature_standard.txt
460                 humans, elves and dwarves get [SPOUSE_CONVERSION_TARGET]
461                 added ogress caste name to ogre
462                 minotaur gets lair, habit and [NATURAL_SKILL] tags
463                 other semis/megas get basic lair stuff
464                 dragon/hydra get NOEXERT
465                 dragon got willpower boost, skill tags
466                 hydra gets skill tags
467                 gremlin gets skill tag
468                 removed cluster numbers from all semimegabeasts, (unused) pop number from bronze colossus
469                 voice mannerisms neck -> throat
470         creature_subterranean.txt
471                 voice mannerisms neck -> throat
472         creature_next_underground.txt
473                 tweaked DIFFICULTY numbers, which are used for fame rewards now
474                 gave blind cave ogre extra vision
475         entity_default.txt
476                 BUILDS_OUTDOOR_FORTIFICATIONS added to PLAINS entity
477                 banditry tags on humans, goblins and kobolds
478                         BANDITRY:<perc>
479                         LOCAL_BANDITRY
480         inorganic_stone_soil.txt
481                 went over to new SOIL_TEMPLATE
482         xml
483                 new historical events: change creature type, hist figure revived
484                 added "put to rest", "vanish" and "scared to death" kill causes
485                 new site names "hamlet" "town" "fortress" "labyrinth" "lair" "shrine"
486         item_tool.txt
487                 new file, used only by adv mode peasants and lair creatures at this point
488         new keys
489                 [HOTKEY_BUILDING_SLAB:ALT+S]
490                 [HOTKEY_MASON_SLAB:ALT+S]
491                 [HOTKEY_CRAFTS_SLAB:ALT+S]
492                 [A_TRAVEL_SLEEP:SHIFT+Z]
493                 [A_TRAVEL_MAP:M]
494                 [A_TRAVEL_HIDE_INSTRUCTIONS:H]
495                 [A_SLEEP_SLEEP:S]
496                 [A_SLEEP_WAIT:W]
497                 [A_SLEEP_DAWN:D]
498                 [ORDERS_REFUSE_OUTSIDE_VERMIN:V]
499                 [A_COMPANIONS:C]
500                 [A_ATTACK_CONFIRM:ALT+Y]
501                 renamed
502                         A_MOVE_WAIT -> A_MOVE_SAME_SQUARE
503                 changed
504                         [A_CENTER:V]
505                         [A_COMBAT:SHIFT+C]
506         graphics example
507                 added GHOST to the list of texture options
508         new bp tag
509                 CONNECTOR -- child part with CONNECTOR keeps parent unsevered until receiving severing damage itself
510         new creature tags
511                 NIGHT_CREATURE_HUNTER
512                 NIGHT_CREATURE_BOGEYMAN
513                 SPOUSE_CONVERTER
514                 CONVERTED_SPOUSE
515                 SPOUSE_CONVERSION_TARGET
516                 LAIR_HUNTER
517                 LAIR_HUNTER_SPEECH:<speech file>
518                 HABIT:<habit token>:<percentage>
519                 HABIT_NUM:<TEST_ALL or a number>
520                 NATURAL_SKILL:<skill token>:<amount>
521                         skill starts here and cannot rust below here
522                 CREATURE_SOLDIER_TILE:<tile>
523                 SOLDIER_ALTTILE:<tile>
524                 CASTE_SOLDIER_TILE:<tile>
525                 CASTE_SOLDIER_ALTTILE:<tile>
526                 SKILL_LEARN_RATES:<percentage>
527                 SKILL_RUST_RATES:<3 rust tags from SKILL_RATES>
528                 SKILL_RATE:<skill token>:<4 tags from SKILL_RATES>
529                 SKILL_LEARN_RATE:<skill token>:<percentage>
530                 SKILL_RUST_RATE:<skill token>:<3 rust tags from SKILL_RATES>
532 ******************************************************
534 Auxiliary file changes for 0.31.16:
536         data/index
538         d_init.txt
539                 [WALKING_SPREADS_SPATTER_DWF:NO]
540                 [WALKING_SPREADS_SPATTER_ADV:YES]
542 ******************************************************
544 Auxiliary file changes for 0.31.15:
546         data/index
548         building_custom.txt
549                 added blocked tiles to soap maker
550         body_default.txt
551                 3EYES added
552         body_rcp.txt
553                 RCP_3_EYES has [LEFT] removed from center eye
554         creature_large_temperate.txt
555                 gave rhesus tail
556         creature_large_tropical.txt
557                 made elephant tusk attack co-MAIN with kicks
558         creature_next_underground.txt
559                 added EXTRAVISION to voracious cave crawler
560                 added 2HEAD_HORN to crundle BODY and made them grow up faster
561                 added LARGE_ROAMING and NOBREATHE to magma crab
562                 added LARGE_ROAMING and LARGE_PREDATOR to helmet snake
563                 added LARGE_ROAMING to cave dragon
564                 added LARGE_ROAMING to giant earthworm
565                 made amethyst men die as ROUGH instead of BOULDER
566                 fixed blind cave bear rear toes (they were front instead of rear)
567         creature_savage_tropical.txt
568                 moved giant desert scorpion over to chitin templates
569                 gave tigermen ears and ribcages
570         creature_standard.txt
571                 strangler gets 3EYES instead of 2EYES:1EYE and gave them MALE/FEMALE castes
572                 added nouns for eye modifiers for cyclops to fix description typos and got rid of their large iris modifier
573                         because of some announces with noun/verb agreement there
574                 removed humanoid head/ribcage positioning from grimelings
575         creature_subterranean.txt
576                 fixed melting point on fire imp blood
577                 gave cave swallow man wings in addition to arms
578                 stuck tail on olm
579                 removed MUNDANE from fire snake
580                 made all the ant man castes grow up faster and made them live a little longer
581                 made amphibian men grow up faster
582         inorganic_metal.txt
583                 put bending values back in sterling silver
584         item_weapon.txt
585                 fixed short sword and battle axe pommel attack contact area (1000 -> 100 like other weapons)
586         material_template_default.txt
587                 added [ROTS] to STRUCTURAL_PLANT_TEMPLATE and LEAF_TEMPLATE
588         plant_standard.txt
589                 fixed quarry bush LEAVES tile/color mix up
590         world_gen.txt
591                 stopped doubling up CAVE_MIN_SIZE in the exporter and initial file
593 ******************************************************
595 Auxiliary file changes for 0.31.14:
596         data/index
598         raws
599                 new mineral tag for slade -- [UNDIGGABLE] until digging accounts for things properly
600                 changed material properties for raw adamantine
602         New world gen parameters
603                 [SITE_CAP:<number>]
604                         Limits overall number of sites to this.
605                         Caves and ruins are included in this number, so world gen civ spread stops cold once it is attained the way things currently go.
607                 [MEGABEAST_CAP:<number>]
608                         Attempts to place this many megabeast groups (also effectively capped by total cave number).
609                         In vanilla DF, there are no megabeasts that actually occur in groups, but it is possible in mods.
610                         Placing more beasts than caves will cause all caves to be filled by megabeasts.  This will leave nothing for races like kobolds.
611                         Can be zero if you don't want any megabeasts.
613                 [SEMIMEGABEAST_CAP:<number>]
614                         Attempts to place this many semimegabeast groups (they get the last cave remnants).
615                         Because they get the last available caves, setting this to maximum causes all remaining caves to be filled with civs unaffected.
616                         Can be zero if you don't want any semimegabeasts.
618 ******************************************************
620 Auxiliary file changes for 0.31.13:
621         data/index
622         raws
623                 entity_default.txt -- START_GROUP NUMBER is gone
624                 made horn silver use the stone template
625                 moved all native metals off of metal template
627 ******************************************************
629 Auxiliary file changes for 0.31.12:
630         data/index
631         raws
632                 creature_standard.txt -- added an extra NONE to kobold rates
634 ******************************************************
636 Auxiliary file changes for 0.31.11:
637         data/index
638         data/help -- a few typos in files here
639         raws
640                 creature_large_ocean.txt -- removed duplicate cluster number on tuna
641                 creature_large_temperate.txt -- buzzard given MUNDANE flag, corrected typo in deer description
642                 creature_large_tropical.txt -- vulture given MUNDANE flag
643                 creature_large_tundra.txt -- corrected hair name for musk ox (was skin)
644                 creature_next_underground.txt -- gave giant earthworm larger size
645                 creature_other.txt -- removed duplicate natural tag from a few entries
646                 creature_small_mammals.txt -- removed duplicate natural tag from all entries
647                 creature_subterranean.txt -- removed duplicate natural tag from a few entries
649 ******************************************************
651 Auxiliary file changes for 0.31.10:
652         data/index
653         data/help/a_keys -- added the 'x' instructions
655 ******************************************************
657 Auxiliary file changes for 0.31.09:
658         data/index
659         data/speech
660                 several files shortened
661         interface.txt
662                 new keys
663                         [A_ACTION:X]
664                         [A_ACTION_CREATE:C]
665                         [A_ACTION_BUTCHER:B]
666         raws
667                 various numbers changed for weapons, ammo, materials (esp. metals)
668                 rock sharpening reaction in reaction_other
669         new announcement
670                 ANNOUNCEMENT_ADV_REACTION_PRODUCTS
672 ******************************************************
674 Auxiliary file changes for 0.31.07:
675         data/index
676         data/init/init.txt, SDL version
677                 mode examples added
678         data/init/d_init.txt
679                 [PILLAR_TILE:'O']
680         interface.txt, SDL version
681                 new keys
682                         [BIND:FPS_UP:REPEAT_SLOW]
683                         [SYM:4:Equals]
684                         [BIND:FPS_DOWN:REPEAT_SLOW]
685                         [SYM:4:Minus]                   
687 ******************************************************
689 Auxiliary file changes for 0.31.06:
690         data/index
691         Non-legacy init.txt is set to 2D mode by default now
692         raw/objects/creature_annelids.txt
693                 removed duplicate natural tag from worm
694         raw/objects/creature_domestic.txt
695                 removed duplicate child tag from donkey
696                 added trade capacity to horse
697         raw/objects/creature_insects.txt
698                 removed duplicate color/tile tag from monarch butterfly
699         raw/objects/creature_large_tropical.txt
700                 removed common domestic and pack animal from warthog
701         raw/objects/creature_small_ocean.txt
702                 removed duplicate no sleep tags from oyster and mussel
703         raw/objects/creature_standard.txt
704                 removed duplicate pet value tags from ice wolf, nightwing and werewolf
705                 removed extra NECK from hydra body
706         raw/objects/inorganic_stone_layer.txt
707                 removed duplicate obsidian melting point
708         raw/objects/language_words.txt
709                 firey -> fiery
710         raw/objects/material_template_default.txt
711                 updated many of the values so that for instance teeth aren't like skin in many ways
713 ******************************************************
715 Auxiliary file changes for 0.31.05:
716         data/index
717         Non-legacy init.txt has new options:
718                 [KEY_REPEAT_ACCEL_LIMIT:8]
719                 [KEY_REPEAT_ACCEL_START:10]
721 ******************************************************
723 Auxiliary file changes for 0.31.04:
724         data/index
725         init.txt has been broken up into init.txt, d_init.txt and colors.txt
726         For non-legacy versions, interface.txt has a different format and a few extra keys related to zoom and macros.
728 ******************************************************
730 Auxiliary file changes for 0.31.03:
731         data/index
733 New keys
734         [ARENA_CREATURE_UNDEAD:U]
736 Creature raws
737         Fixed some broken apostrophes (mountain gnome, ocean sunfish, hungry head, harpy).
738         Moved [STANCE] to hands for ARMS_STANCE body parts.
739         Remove eye appearance modifiers from minotaurs.
741 Entity raws
742         Removed the SOLDIER_COLOR] thing -- it corresponded to a note to myself to handle soldier-like entity position colors, but it was confusing people, so it's just in the notes themselves now.
744 ******************************************************
746 Auxiliary file changes for 0.31.02:
747         data/index
748         readme.txt (added to and alphabetized 2010 tester credits)
750 Creature raws
751         corrected gorlak display color
752         made blind cave bears eyeless and gave them extravision
753         corrected first line of body_rcp.txt
754         fixed broken eyelid relationships
755         fixed broken child names for goat/unicorn/cave swallow
756         swapped giant caste names
757         fixed giant cave spider bite (was blunt)
758         fixed alligator eye text
759         made soap bars instead of globs
760         fixed horn silver environment
761         added cookability/vermin eating to meat material templates
762         added cookability/vermin eating to plant leaf/seed materials
764 ******************************************************
766 Auxiliary file changes for 0.31.01:
767         Most everything -- I can't compile a list of all of the changes here, but I've included more help notes in the raws themselves.
769 ******************************************************
771 Auxiliary file changes for 0.28.181.40d:
772         data/index
773         data/init/init.txt (just the wiki date)
775 ******************************************************
777 Auxiliary file changes for 0.28.181.40c:
778         data/index
779         data/init/init.txt
781 Changed init options
782         [PARTIAL_PRINT:NO:2]
784 ******************************************************
786 Auxiliary file changes for 0.28.181.40b:
787         data/index
788         data/init/init.txt
790 New init options
791         [FULLGRID:80:25]
792         [PARTIAL_PRINT:NO]
794 ******************************************************
796 Auxiliary file changes for 0.28.181.40a:
797         data/index
798         data/init/init.txt
799         data/init/interface.txt
801 New keys
802         [SETUPGAME_SAVE_PROFILE:S]
803         [SETUPGAME_SAVE_PROFILE_ABORT:SHIFT+SPACE]
804         [SETUPGAME_SAVE_PROFILE_GO:ENTER]
805         [SETUPGAME_VIEW_PROFILE_PROBLEMS:P]
806         [ORDERS_AUTOFORBID:SHIFT+F]
807         [ORDERS_FORBID_PROJECTILE:P]
808         [ORDERS_FORBID_YOUR_CORPSE:C]
809         [ORDERS_FORBID_YOUR_ITEMS:I]
810         [ORDERS_FORBID_OTHER_CORPSE:O]
811         [ORDERS_FORBID_OTHER_ITEMS:T]
812         [SETUP_NOTES:N]
813         [SETUP_NOTES_TAKE_NOTES:N]
814         [SETUP_NOTES_DELETE_NOTE:D]
815         [SETUP_NOTES_CHANGE_SYMBOL_SELECTION:C]
816         [SETUP_NOTES_ADOPT_SYMBOL:S]
818 New init options
819         [STORE_DIST_ITEM_DECREASE:1000]
820         [STORE_DIST_SEED_COMBINE:1000]
821         [STORE_DIST_BUCKET_COMBINE:1000]
822         [STORE_DIST_BARREL_COMBINE:1000]
823         [STORE_DIST_BIN_COMBINE:1000]
825 ******************************************************
827 Auxiliary file changes for 0.28.181.39d:
829 New keys
830         [D_NOTE:SHIFT+N]
831         [D_NOTE_PLACE:P]
832         [D_NOTE_DELETE:D]
833         [D_NOTE_ENTER:N]
834         [D_NOTE_ADOPT_SYMBOL:S]
835         [D_NOTE_CHANGE_SELECTION:C]
836         [WORLD_PARAM_REJECT_CONTINUE:C]
837         [WORLD_PARAM_REJECT_ABORT:A]
838         [WORLD_PARAM_REJECT_ALLOW_THIS:T]
839         [WORLD_PARAM_REJECT_ALLOW_ALL:P]
840         [WORLD_GEN_CONTINUE:C]
841         [WORLD_GEN_USE:U]
842         [WORLD_GEN_ABORT:A]
843         [SETUP_FIND:F]
845 New init options
846         [SHOW_EMBARK_RIVER:FINDER]
847         [SHOW_EMBARK_POOL:FINDER]
848         [SHOW_EMBARK_M_PIPE:FINDER]
849         [SHOW_EMBARK_M_POOL:FINDER]
850         [SHOW_EMBARK_CHASM:FINDER]
851         [SHOW_EMBARK_PIT:FINDER]
852         [SHOW_EMBARK_OTHER:FINDER]
853         [SHOW_EMBARK_TUNNEL:FINDER]
855 New world gen param
856         [CAVE_MIN_SIZE:<number>]
857         [SHOW_EMBARK_RIVER:<0=NO,1=FINDER,2=ALWAYS>]
858         [SHOW_EMBARK_POOL:<0=NO,1=FINDER,2=ALWAYS>]
859         [SHOW_EMBARK_M_POOL:<0=NO,1=FINDER,2=ALWAYS>]
860         [SHOW_EMBARK_M_PIPE:<0=NO,1=FINDER,2=ALWAYS>]
861         [SHOW_EMBARK_CHASM:<0=NO,1=FINDER,2=ALWAYS>]
862         [SHOW_EMBARK_PIT:<0=NO,1=FINDER,2=ALWAYS>]
863         [SHOW_EMBARK_OTHER:<0=NO,1=FINDER,2=ALWAYS>]
864         [SHOW_EMBARK_TUNNEL:<0=NO,1=FINDER,2=ALWAYS>]
866 ******************************************************
868 Auxiliary file changes for 0.28.181.39a:
870 New keys
871         [LEGENDS_TOGGLE_CIVSITE:C]
872         [LEGENDS_STRING_FILTER:F]
873         [WORLD_PARAM_COPY:C]
874         [WORLD_PARAM_SET:E]
875         [WORLD_PARAM_INCREASE:6]
876         [WORLD_PARAM_DECREASE:4]
877         [WORLD_PARAM_ENTER_VALUE:ENTER]
878         [WORLD_PARAM_NULLIFY:N]
879         [WORLD_PARAM_PRESET:P]
880         [SELECT_ALL:SHIFT+ENTER]
881         [DESELECT_ALL:SHIFT+Z]
882         [STORES_HIDE:H]
883         [ITEM_HIDE:H]
884         [D_BITEM_DUMP:H]
885         [D_LOOK_HIDE:H]
886         [DESIGNATE_BITEM:B]
887         [DESIGNATE_MELT:M]
888         [DESIGNATE_NO_MELT:SHIFT+M]
889         [DESIGNATE_DUMP:D]
890         [DESIGNATE_NO_DUMP:SHIFT+D]
891         [DESIGNATE_HIDE:H]
892         [DESIGNATE_NO_HIDE:SHIFT+H]
893         [UNITVIEW_KILLS:K]
894         [A_STATUS_KILLS:K]
896 Changed keys
897         [DESELECT:Z]
899 Creature raws
900         [CANNOT_UNDEAD]
901         [CURIOUSBEAST] -> [CURIOUSBEAST_EATER]
902         [SLOW_LEARNER]
903         got rid of [RECKLESS] because it wasn't used
904         [BUTCHERABLE_NONSTANDARD] is gone, replaced by civ ethics
905         [MUNDANE]
906                 Marks if the creature is an actual real-life creature.  Only used for age-names at present.
907         added/removed [NATURAL] from a few creatures
909 Entity raws
910         messed with caps and lowered all biome numbers
911         [WANDERER]
912         [BEAST_HUNTER]
913         [SCOUT]
914         [PERMITTED_JOB:<x>]
915         [WORLD_CONSTRUCTION:<type>]
916         got rid of entity grouping
917         [ETHIC:<action>:<response>]
918         [WILL_ACCEPT_TRIBUTE]
919         got rid of respect animals/trees
921 "TRACKING" is acceptable for skill token now
923 Lots of new params for data/init/world_gen.txt
925 New init options
926         [SHOW_ALL_HISTORY_IN_DWARF_MODE:NO]
928 New graphics tokens:
929         SLAVE, PRISONER
931 ******************************************************
933 Auxiliary file changes for 0.27.176.38b:
935 Entity raws
936         removed *_SETTLEMENTS tags (they haven't done anything since the biome tags went in)
937         in addition to COMMON, UNCOMMON and RARE, armor/clothing types can also have FORCED, which forces the item to appear in all realizations of the entity
939 New keys
940         [LEAVESCREEN_ALL:SHIFT+SPACE]
941         [MILITARY_ZOOM:C]
942         [STORES_FORBID:F]
943         [WORLD_PARAM_DIM_X_UP:I]
944         [WORLD_PARAM_DIM_X_DOWN:U]
945         [WORLD_PARAM_DIM_Y_UP:P]
946         [WORLD_PARAM_DIM_Y_DOWN:O]
948 New init options
949         [AUTOSAVE_PAUSE:NO]
950         [EMBARK_WARNING_ALWAYS:NO]
952 ******************************************************
954 Auxiliary file changes for 0.27.176.38a:
956 Plant raws
957         [DROWN_LEVEL:<number from 0 to 7>]
958                 The fluid level at which the plant dies in any liquid.  Temperature effects from lava are separate.
959                 0 means that fluid level does not affect the plant.  Default is 4.
961 Wood raws
962         [TREE_DROWN_LEVEL:<number from 0 to 7>]
963         [SAPLING_DROWN_LEVEL:<number from 0 to 7>]
964                 As above for plants (irrelevant for full-grown trees at this point).
965                 Default is 4 for saplings and 7 for trees.
967 New keys
968         [UNITVIEW_RELATIONSHIPS:R]
969         [UNITVIEW_RELATIONSHIPS_ZOOM:Z]
970         [UNITVIEW_RELATIONSHIPS_VIEW:V]
971         [BUILDINGLIST_ZOOM_T:T]
972         [BUILDINGLIST_ZOOM_Q:Q]
974 New init options
975         [ZERO_RENT:NO]
976         [BABY_CHILD_CAP:100:1000]
978 ******************************************************
980 Auxiliary file changes for 0.27.173.38a:
982 New entity tags
983         [USE_EVIL_WOOD]
984         [USE_GOOD_WOOD]
985         [USE_EVIL_PLANTS]
986         [USE_GOOD_PLANTS]
987         [USE_GOOD_ANIMALS]
988         [USE_ANY_PET_RACE]
989         [USE_MISC_PROCESSED_WOOD_PRODUCTS]
990         [IMPROVED_BOWS]
991         [RESPECT_ANIMALS]
992         [RESPECT_TREES]
993         [LOW_SKILL]
994         [INVADERS_IGNORE_NEUTRALS]
995         [AT_PEACE_WITH_WILDLIFE]
996         [EQUIPMENT_IMPROVEMENTS]
997         [ABUSE_BODIES]
998         [SPHERE_ALIGNMENT:<sphere>:<amount>]
999                 <amount> is a multiplicative modifier that runs from 0 to 25600 with 256 being the neutral value
1000         [ART_FACET_MODIFIER:<facet>:<amount>]
1001                 <facet> is one of: OWN_RACE, FANCIFUL, EVIL, GOOD
1002                 <amount> as above
1003         [ART_IMAGE_ELEMENT_MODIFIER:<art image element>:<amount>]
1004                 <art image element> is one of: CREATURE, PLANT, TREE, SHAPE, ITEM
1005                 <amount> as above
1006         [ITEM_IMPROVEMENT_MODIFIER:<item improvement>:<amount>]
1007                 <item improvement> is one of:
1008                         ART_IMAGE
1009                         COVERED
1010                         RINGS_HANGING
1011                         BANDS
1012                         SPIKES
1013                         ITEMSPECIFIC
1014                         THREAD
1015                         CLOTH
1016                         SEWN_IMAGE
1017                 <amount> as above
1018         [ADVENTURE_TIER:<placement>]
1019                 <placement> can run from 0 to 1000.  0 (the default) means the entity's sites won't be listed for adventure mode character creation.
1020                 Those entities with positive numbers are listed starting at tier 1.  Within a tier, they are ordered by race index.
1021         [FRIENDLY_COLOR:<front>:<back>:<brightness>]
1022         [DEFAULT_SITE_TYPE:<site>]
1023                 Used during world gen.
1024                 <site> is one of:
1025                         DARK_FORTRESS
1026                         CAVE
1027                         CAVE_DETAILED
1028                         TREE_CITY
1029                         CITY
1030                         RUIN
1031         [LIKES_SITE:<site>]
1032                 Used during hist fig sorting after play.
1033         [TOLERATES_SITE:<site>]
1034                 Used by migrants.
1035         [LEADER_TYPE:<unit>]
1036         [SITE_LEADER_TYPE:<unit>]
1037         [CAN_HAVE_MILITARY_LEADER]
1038         [CAN_HAVE_MILITARY_SITE_LEADER]
1039         [BIOME_SUPPORT:<biome>:<amount>]
1040                 <amount> ranges from 0 to 10.
1041                 <biome> can be any of the biome tags used for creatures, including the general groups.  Don't put "BIOME_" in front.
1042         [START_BIOME:<biome>]
1043         [DIPLOMAT]
1044         [MERCHANT_NOBILITY]
1045         [TREE_CAP_DIPLOMACY]
1046         [DIPLOMAT_BODYGUARDS]
1047         [MERCHANT_BODYGUARDS]
1048         [ACTIVE_SEASON:<season>]
1049         [PROGRESS_TRIGGER_POPULATION:<number>]
1050         [PROGRESS_TRIGGER_PRODUCTION:<number>]
1051         [PROGRESS_TRIGGER_TRADE:<number>]
1052                 <number> is from 0 to 5.
1053         [ENTITY_GROUPING:<group>]
1054                 <group> can be one of: FRIENDLY (default), EVIL, NUISANCE
1055                 Until things become more complicated, this tracks who they side with in fights and during dwarf mode diplomacy/trade.
1056         [ITEM_THIEF]
1057         [SKULKING]
1058                 This makes the severity of attacks depend on the extent of item/baby thievery rather than the passage of time.
1059         [START_GROUP_NUMBER:<number>]
1060                 How many mated pairs (or single creatures if forced gender) are created at the beginning of world generation, counting any nobles/diplomats.
1061         [MAX_SITE_POP_NUMBER:<number>]
1062                 How many members the entity can have during world generation in a single site.
1063         [MAX_POP_NUMBER:<number]
1064                 How many members the entity can have during world generation total.
1065         [RELIGION:<type>]
1066                 <type> can be PANTHEON, ANY_APPROPRIATE_POWER or REGIONAL_FORCE.
1067                 You can have more than one.  It will choose one at random for each entity created using this template.
1068         [RELIGION_SPHERE:<sphere>]
1069                 You can have more than one.  In the case of a pantheon, gods will be created with the goal of covering all of the spheres either a directly or with an umbrella sphere.  In the case of appropriate powers, the spheres are checked against the sphere's of the candidate power's race.  [USE_GOOD_ANIMALS], [USE_GOOD_PLANTS] match with [GOOD] and similarly for [EVIL].  In this case, a sphere match is not required.
1070         [MAYOR]
1071         [MAX_STARTING_CIV_NUMBER:<number>]
1072                 How many of this entity it tries to place at the beginning of world generation, cycling through the available races.
1073                 It will currently place the total of these numbers or 50 civilizations, whichever is lower.
1075 New creature tags
1076         [POWER]
1077                 Lets the creature be picked as a world generation civ leader by entities with [ANY_APPROPRIATE_POWER], provided the race is also immortal and has either matching good/evil tags or matching sphere tags.
1079 New sphere list (old ones included here, only old ones have endgame effects):
1080         AGRICULTURE
1081         ANIMALS
1082         ART
1083         BALANCE
1084         BEAUTY
1085         BIRTH
1086         BLIGHT
1087         BOUNDARIES
1088         CAVERNS
1089         CHAOS
1090         CHARITY
1091         CHILDREN
1092         COASTS
1093         CONSOLATION
1094         COURAGE
1095         CRAFTS
1096         CREATION
1097         DANCE
1098         DARKNESS
1099         DAWN
1100         DAY
1101         DEATH
1102         DEFORMITY
1103         DEPRAVITY
1104         DISCIPLINE
1105         DISEASE
1106         DREAMS
1107         DUSK
1108         DUTY
1109         EARTH
1110         FAMILY
1111         FAME
1112         FATE
1113         FERTILITY
1114         FESTIVALS
1115         FIRE
1116         FISH
1117         FISHING
1118         FOOD
1119         FORGIVENESS
1120         FORTRESSES
1121         FREEDOM
1122         GAMBLING
1123         GAMES
1124         GENEROSITY
1125         HAPPINESS
1126         HEALING
1127         HOSPITALITY
1128         HUNTING
1129         INSPIRATION
1130         JEALOUSY
1131         JEWELS
1132         JUSTICE
1133         LABOR
1134         LAKES
1135         LAWS
1136         LIES
1137         LIGHT
1138         LIGHTNING
1139         LONGEVITY
1140         LOVE
1141         LOYALTY
1142         LUCK
1143         LUST
1144         MARRIAGE
1145         MERCY
1146         METALS
1147         MINERALS
1148         MISERY
1149         MIST
1150         MOON
1151         MOUNTAINS
1152         MUCK
1153         MURDER
1154         MUSIC
1155         NATURE
1156         NIGHT
1157         NIGHTMARES
1158         OATHS
1159         OCEANS
1160         ORDER
1161         PAINTING
1162         PEACE
1163         PERSUASION
1164         PLANTS
1165         POETRY
1166         PREGNANCY
1167         RAIN
1168         RAINBOWS
1169         REBIRTH
1170         REVELRY
1171         REVENGE
1172         RIVERS
1173         RULERSHIP
1174         RUMORS
1175         SACRIFICE
1176         SALT
1177         SCHOLARSHIP
1178         SEASONS
1179         SILENCE
1180         SKY
1181         SONG
1182         SPEECH
1183         STARS
1184         STORMS
1185         STRENGTH
1186         SUICIDE
1187         SUN
1188         THEFT
1189         THRALLDOM
1190         THUNDER
1191         TORTURE
1192         TRADE
1193         TRAVELERS
1194         TREACHERY
1195         TREES
1196         TRICKERY
1197         TRUTH
1198         TWILIGHT
1199         VALOR
1200         VICTORY
1201         VOLCANOS
1202         WAR
1203         WATER
1204         WEALTH
1205         WEATHER
1206         WIND
1207         WISDOM
1208         WRITING
1209         YOUTH
1211 New graphics tokens
1212         HIGH_PRIEST
1213         PRIEST
1214         SHOPKEEPER
1217 ******************************************************
1219 Auxiliary file changes for 0.27.169.33g:
1221 New keys
1222         [ASSIGNTRADE_STRING:S]
1223         [ASSIGNTRADE_EXCLUDE_PROHIBITED:M]
1224         [ASSIGNTRADE_PENDING:P]
1225         [ASSIGNTRADE_SORT:D]
1227 New init options
1228         [PAUSE_ON_LOAD:NO]
1229         [EMBARK_RECTANGLE:6:6]
1231 ******************************************************
1233 Auxiliary file changes for 0.27.169.33f:
1235 New graphics tokens
1236         "MAYOR"
1237         "LEADER"
1238         "CAPTAIN_OF_THE_GUARD"
1239         "SHERIFF"
1240         "MANAGER"
1241         "BOOKKEEPER"
1242         "BROKER"
1244 In the absence of one of these, it will use their standard creature/profession tile, but you should include all seven of these for a given creature if you want multiple appointments to display properly.  The picture multiple appointments is selected in the order given above, but if a tile doesn't exist for the first appointment, it will jump down to the regular profession tile.
1246 ******************************************************
1248 Auxiliary file changes for 0.27.169.33e:
1250 Body raws
1251         Allowed use of [SKELETON] to distinguish things like the spine that shouldn't be removed from skeletons.  Temporary fix.
1253 ******************************************************
1255 Auxiliary file changes for 0.27.169.33c:
1257 New init options
1258         [PRIORITY:NORMAL]
1260 ******************************************************
1262 Auxiliary file changes for 0.27.169.33a:
1264 New keys
1265         [HOTKEY_CARPENTER_BLOCKS:O]
1267 ******************************************************
1269 Auxiliary file changes for 0.27.169.32a:
1271 New init options
1272         [VOLUME:255]
1273         [TOPMOST:NO]
1274         [SHOW_IMP_QUALITY:YES]
1275         [SHOW_FLOW_AMOUNTS:NO]
1276         [ECONOMY:YES]
1277         [INVADERS:YES]
1278         [CAVEINS:YES]
1279         [ARTIFACTS:YES]
1280         [PATH_COST:1:2:5:25]
1281         [COFFIN_NO_PETS_DEFAULT:NO]
1282         [RECENTER_INTERFACE_SHUTDOWN_MS:0]
1283         [SKY:178:3:0:0]
1284         [SKY:250:0:0:1]
1285         [VSYNC:OFF]
1286         [G_FPS_CAP:50]
1287         [AUTOSAVE:NONE]
1288         [AUTOBACKUP:NO]
1289         [INITIAL_SAVE:NO]
1290         [ADVENTURER_ALWAYS_CENTER:YES]
1292 New keys
1293         [DESELECT:SHIFT+ENTER]
1294         [OPTION_EXPORT:E]
1295         [SETUPGAME_CUSTOMIZE_UNIT:C]
1296         [LEGENDS_EXPORT_DETAILED_MAP:D]
1297         [WORLD_PARAM_TITLE:T]
1298         [WORLD_PARAM_ADD:A]
1299         [WORLD_PARAM_DELETE:D]
1300         [WORLD_PARAM_NAME_RANDOM:SHIFT+N]
1301         [WORLD_PARAM_NAME_ENTER:N]
1302         [WORLD_PARAM_SEED_RANDOM:SHIFT+S]
1303         [WORLD_PARAM_SEED_ENTER:S]
1304         [WORLD_PARAM_LOAD:F1]
1305         [WORLD_PARAM_SAVE:F6]
1306         [DESIGNATE_STAIR_UP:U]
1307         [DESIGNATE_STAIR_DOWN:J]
1308         [DESIGNATE_STAIR_UPDOWN:I]
1309         [DESIGNATE_TRAFFIC:O]
1310         [DESIGNATE_TRAFFIC_HIGH:H]
1311         [DESIGNATE_TRAFFIC_NORMAL:N]
1312         [DESIGNATE_TRAFFIC_LOW:L]
1313         [DESIGNATE_TRAFFIC_RESTRICTED:R]
1314         [DESIGNATE_TRAFFIC_INCREASE_WEIGHT:W]
1315         [DESIGNATE_TRAFFIC_DECREASE_WEIGHT:Q]
1316         [DESIGNATE_RAMP:R]
1317         [DESIGNATE_CHANNEL:H]
1318         [D_DEPOT:SHIFT+D]
1319         [D_HOT_KEYS:H]
1320         [D_HOTKEY1:F1]
1321         [D_HOTKEY2:F2]
1322         [D_HOTKEY3:F3]
1323         [D_HOTKEY4:F4]
1324         [D_HOTKEY5:F5]
1325         [D_HOTKEY6:F6]
1326         [D_HOTKEY7:F7]
1327         [D_HOTKEY8:F8]
1328         [D_HOTKEY9:SHIFT+F1]
1329         [D_HOTKEY10:SHIFT+F2]
1330         [D_HOTKEY11:SHIFT+F3]
1331         [D_HOTKEY12:SHIFT+F4]
1332         [D_HOTKEY13:SHIFT+F5]
1333         [D_HOTKEY14:SHIFT+F6]
1334         [D_HOTKEY15:SHIFT+F7]
1335         [D_HOTKEY16:SHIFT+F8]
1336         [BUILDING_ADVANCE_STAGE:D]
1337         [BUILDING_EXPAND_CONTRACT:X]
1338         [BUILDING_TRIGGER_ENABLE_WATER:W]
1339         [BUILDING_TRIGGER_MIN_WATER_UP:S]
1340         [BUILDING_TRIGGER_MIN_WATER_DOWN:A]
1341         [BUILDING_TRIGGER_MAX_WATER_UP:X]
1342         [BUILDING_TRIGGER_MAX_WATER_DOWN:Z]
1343         [BUILDING_TRIGGER_ENABLE_MAGMA:M]
1344         [BUILDING_TRIGGER_MIN_MAGMA_UP:I]
1345         [BUILDING_TRIGGER_MIN_MAGMA_DOWN:U]
1346         [BUILDING_TRIGGER_MAX_MAGMA_UP:K]
1347         [BUILDING_TRIGGER_MAX_MAGMA_DOWN:J]
1348         [BUILDING_TRIGGER_ENABLE_CREATURE:C]
1349         [BUILDING_TRIGGER_ENABLE_LOCALS:L]
1350         [BUILDING_TRIGGER_MIN_SIZE_UP:R]
1351         [BUILDING_TRIGGER_MIN_SIZE_DOWN:E]
1352         [BUILDING_TRIGGER_MAX_SIZE_UP:F]
1353         [BUILDING_TRIGGER_MAX_SIZE_DOWN:D]
1354         [BUILDING_TRIGGER_RESETS:O]
1355         [HOTKEY_BUILDING_TRADEDEPOT:SHIFT+D]
1356         [HOTKEY_BUILDING_TRAP:SHIFT+T]
1357         [HOTKEY_BUILDING_SUPPORT:SHIFT+S]
1358         [HOTKEY_BUILDING_ARCHERYTARGET:SHIFT+A]
1359         [HOTKEY_BUILDING_MACHINE:SHIFT+M]
1360         [HOTKEY_BUILDING_MACHINE_SCREW_PUMP:S]
1361         [HOTKEY_BUILDING_MACHINE_WATER_WHEEL:W]
1362         [HOTKEY_BUILDING_MACHINE_WINDMILL:M]
1363         [HOTKEY_BUILDING_MACHINE_GEAR_ASSEMBLY:G]
1364         [HOTKEY_BUILDING_MACHINE_AXLE_HORIZONTAL:H]
1365         [HOTKEY_BUILDING_MACHINE_AXLE_VERTICAL:V]
1366         [HOTKEY_BUILDING_ROAD_PAVED:O]
1367         [HOTKEY_BUILDING_ROAD_DIRT:SHIFT+O]
1368         [HOTKEY_BUILDING_HATCH:SHIFT+H]
1369         [HOTKEY_BUILDING_GRATE_WALL:SHIFT+W]
1370         [HOTKEY_BUILDING_GRATE_FLOOR:SHIFT+G]
1371         [HOTKEY_BUILDING_BARS_VERTICAL:SHIFT+B]
1372         [HOTKEY_BUILDING_BARS_FLOOR:ALT+B]
1373         [HOTKEY_BUILDING_CONSTRUCTION:SHIFT+C]
1374         [HOTKEY_BUILDING_CONSTRUCTION_WALL:W]
1375         [HOTKEY_BUILDING_CONSTRUCTION_FLOOR:F]
1376         [HOTKEY_BUILDING_CONSTRUCTION_RAMP:R]
1377         [HOTKEY_BUILDING_CONSTRUCTION_STAIR_UP:U]
1378         [HOTKEY_BUILDING_CONSTRUCTION_STAIR_DOWN:D]
1379         [HOTKEY_BUILDING_CONSTRUCTION_STAIR_UPDOWN:X]
1380         [HOTKEY_BUILDING_CONSTRUCTION_FORTIFICATION:SHIFT+F]
1381         [HOTKEY_BUILDING_TRAP_SPIKE:SHIFT+S]
1382         [HOTKEY_GLASS_HATCH_COVER:SHIFT+H]
1383         [HOTKEY_GLASS_GRATE:SHIFT+G]
1384         [HOTKEY_CARPENTER_HATCH_COVER:SHIFT+H]
1385         [HOTKEY_CARPENTER_GRATE:SHIFT+G]
1386         [HOTKEY_MASON_HATCH_COVER:SHIFT+H]
1387         [HOTKEY_MASON_GRATE:SHIFT+G]
1388         [HOTKEY_TRAP_HATCH:H]
1389         [HOTKEY_TRAP_GRATE_WALL:W]
1390         [HOTKEY_TRAP_GRATE_FLOOR:G]
1391         [HOTKEY_TRAP_BARS_VERTICAL:SHIFT+B]
1392         [HOTKEY_TRAP_BARS_FLOOR:ALT+B]
1393         [HOTKEY_TRAP_SPIKE:SHIFT+S]
1394         [HOTKEY_TRAP_GEAR_ASSEMBLY:A]
1395         [SETUP_NAME_FORT:SHIFT+F]
1396         [SETUP_NAME_GROUP:SHIFT+G]
1397         [SETUP_RECLAIM:SHIFT+R]
1398         [SETUP_LOCAL_Y_UP:SHIFT+U]
1399         [SETUP_LOCAL_Y_DOWN:SHIFT+M]
1400         [SETUP_LOCAL_X_UP:SHIFT+K]
1401         [SETUP_LOCAL_X_DOWN:SHIFT+H]
1402         [SETUP_LOCAL_Y_MUP:U]
1403         [SETUP_LOCAL_Y_MDOWN:M]
1404         [SETUP_LOCAL_X_MUP:K]
1405         [SETUP_LOCAL_X_MDOWN:H]
1406         [SETUP_BIOME_1:F1]
1407         [SETUP_BIOME_2:F2]
1408         [SETUP_BIOME_3:F3]
1409         [SETUP_BIOME_4:F4]
1410         [SETUP_BIOME_5:F5]
1411         [SETUP_BIOME_6:F6]
1412         [SETUP_BIOME_7:F7]
1413         [SETUP_BIOME_8:F8]
1414         [SETUP_BIOME_9:F9]
1415         [CHOOSE_NAME_RANDOM:R]
1416         [CHOOSE_NAME_CLEAR:C]
1417         [CHOOSE_NAME_TYPE:T]
1418         [D_CIVZONE:I]
1419         [CIVZONE_REMOVE:X]
1420         [CIVZONE_WATER_SOURCE:W]
1421         [CIVZONE_FISH:F]
1422         [CIVZONE_DUMP:G]
1423         [CIVZONE_DUMP:P]
1424         [CIVZONE_SAND_COLLECT:S]
1425         [CIVZONE_MEETING:M]
1426         [CIVZONE_ACTIVE:A]
1427         [CIVZONE_POND_OPTIONS:SHIFT+P]
1428         [CIVZONE_POND_WATER:F]
1429         [D_BITEM_FORBID:F]
1430         [D_BITEM_DUMP:D]
1431         [D_BITEM_MELT:M]
1432         [D_LOOK_FORBID:F]
1433         [D_LOOK_DUMP:D]
1434         [D_LOOK_MELT:M]
1435         [DESIGNATE_SMOOTH:S]
1436         [DESIGNATE_ENGRAVE:E]
1437         Various STRING keys
1438         [A_MOVE_N:8]
1439         [A_MOVE_S:2]
1440         [A_MOVE_E:6]
1441         [A_MOVE_W:4]
1442         [A_MOVE_NW:7]
1443         [A_MOVE_NE:9]
1444         [A_MOVE_SW:1]
1445         [A_MOVE_SE:3]
1446         [A_MOVE_WAIT:5]
1447         [A_CARE_MOVE_N:ALT+8]
1448         [A_CARE_MOVE_S:ALT+2]
1449         [A_CARE_MOVE_E:ALT+6]
1450         [A_CARE_MOVE_W:ALT+4]
1451         [A_CARE_MOVE_NW:ALT+7]
1452         [A_CARE_MOVE_NE:ALT+9]
1453         [A_CARE_MOVE_SW:ALT+1]
1454         [A_CARE_MOVE_SE:ALT+3]
1455         [A_CARE_MOVE_UPDOWN:ALT+5]
1456         [A_MOVE_N_UP:SHIFT+8]
1457         [A_MOVE_S_UP:SHIFT+2]
1458         [A_MOVE_E_UP:SHIFT+6]
1459         [A_MOVE_W_UP:SHIFT+4]
1460         [A_MOVE_NW_UP:SHIFT+7]
1461         [A_MOVE_NE_UP:SHIFT+9]
1462         [A_MOVE_SW_UP:SHIFT+1]
1463         [A_MOVE_SE_UP:SHIFT+3]
1464         [A_MOVE_UP:SHIFT+5]
1465         [A_MOVE_N_DOWN:CTRL+8]
1466         [A_MOVE_S_DOWN:CTRL+2]
1467         [A_MOVE_E_DOWN:CTRL+6]
1468         [A_MOVE_W_DOWN:CTRL+4]
1469         [A_MOVE_NW_DOWN:CTRL+7]
1470         [A_MOVE_NE_DOWN:CTRL+9]
1471         [A_MOVE_SW_DOWN:CTRL+1]
1472         [A_MOVE_SE_DOWN:CTRL+3]
1473         [A_MOVE_DOWN:CTRL+5]
1474         [A_MOVE_UP_AUX:SHIFT+COMMA]
1475         [A_MOVE_DOWN_AUX:SHIFT+PERIOD]
1476         [A_MOVEMENT:M]
1477         [A_MOVEMENT_SWIM:S]
1478         [CURSOR_UP_Z_AUX:SHIFT+5]
1479         [CURSOR_DOWN_Z_AUX:CTRL+5]
1480         [NOBLELIST_REPLACE:R]
1481         [NOBLELIST_SETTINGS:S]
1482         [NOBLELIST_VIEW_CANDIDATE:V]
1483         [BUILDJOB_DEPOT_REQUEST_TRADER:R]
1484         [BUILDJOB_DEPOT_BROKER_ONLY:B]
1485         [BUILDJOB_FARM_WINTER:D]
1486         [A_CUST_NAME:C]
1487         [A_RANDOM_NAME:R]
1488         [A_CHANGE_GENDER:G]
1490 Changed keys
1491         [DESIGNATE_TOGGLE_ENGRAVING:V]
1492         all CHASM keys changed to DUMP
1494 Removed keys
1495         All STRING keys except BACKSPACE
1496         old adamantine keys
1497         [BUILDING_PLACE:P]
1498         [HOTKEY_BUILDING_ROAD:O]
1499         [HOTKEY_BUILDING_AQUEDUCT:Q]
1500         [HOTKEY_BUILDING_CHANNEL:U]
1501         [HOTKEY_MASON_MAT_GRAY:G]
1502         [HOTKEY_MASON_MAT_LIGHT:O]
1503         [HOTKEY_MASON_MAT_DARK:M]
1504         [HOTKEY_CRAFTS_MAT_STONE_L:M]
1505         [HOTKEY_CRAFTS_MAT_STONE_D:O]
1506         [HOTKEY_SMELT_COPPER:C]
1507         [HOTKEY_SMELT_TIN:T]
1508         [HOTKEY_SMELT_BRONZE:Z]
1509         [HOTKEY_SMELT_BRASS:R]
1510         [HOTKEY_SMELT_IRON:I]
1511         [HOTKEY_SMELT_PIGIRON:P]
1512         [HOTKEY_SMELT_STEEL:E]
1513         [HOTKEY_SMELT_SILVER:S]
1514         [HOTKEY_SMELT_ELECTRUM:M]
1515         [HOTKEY_SMELT_GOLD:G]
1516         [HOTKEY_SMELT_PLATINUM:A]
1517         [HOTKEY_SMELT_COAL:Q]
1518         [HOTKEY_TRAP_TRIGGERTEMP:T]
1519         [DESIGNATE_DETAIL:S]
1520         [D_GATE:G]
1521         [D_SET_GATE:SHIFT+G]
1522         [A_SAMESQUARE:5]
1523         [BUILDJOB_CHANNEL_ASSIGN_OCC:A]
1524         [BUILDJOB_CHANNEL_WATER:W]
1526 Material tokens
1527         [BLOOD_SPECIFIC:<creature token>]
1528         [BLOOD_NONSPECIFIC:<any combination of RGCBMWY0, must have at least one>]
1529         [PLANT_ALCOHOL]
1531 Creature raws
1532         Allowed any matgloss for itemgloss drops, any standard racegloss permitted, body mat can use matgloss WOOD,STONE,PLANT,GEM, for stone can use USE_LAVA_STONE
1533         Things like [LARGE_CHASM] are gone, all replaced by [LARGE_ROAMING] + biome, some vermin types condensed/added
1534         Got rid of [ADD_VERSION]
1535         [SESSILE_LAND] -> [IMMOBILE_LAND]
1537 Wood raws
1538         Now uses frequency
1539         [TILE:<symbol>]
1540         [COLOR:<front>:<back>:<brightness>]
1541         [DEAD_TILE:<symbol>]
1542         [DEAD_COLOR:<front>:<back>:<brightness>]
1543         [SAPLING_TILE:<symbol>]
1544         [SAPLING_COLOR:<front>:<back>:<brightness>]
1545         [DEAD_SAPLING_TILE:<symbol>]
1546         [DEAD_SAPLING_COLOR:<front>:<back>:<brightness>]
1547         
1548 Plant raws
1549         [DEAD_TILE:<symbol>]
1550         [DEAD_COLOR:<front>:<back>:<brightness>]
1551         [SHRUB_TILE:<symbol>]
1552         [SHRUB_COLOR:<front>:<back>:<brightness>]
1553         [DEAD_SHRUB_TILE:<symbol>]
1554         [DEAD_SHRUB_COLOR:<front>:<back>:<brightness>]
1556 Stone raws
1557         got rid of [RIVER], [LIGHT], [DARK]
1558         [VALUE]
1559         Various layering information
1560         Got rid of gem subtypes, folded gems into stone
1561         
1562 Added metal and reaction raws
1564 Trap component raws
1565         [IS_SCREW]
1566         [WOOD]
1567         [METAL]
1569 Misc. Raws      
1570         [BIOME_ANY_WETLAND]
1571         New biomes for lakes/river/pools/ocean
1572         Added density values
1573         
1574 ******************************************************
1576 Auxiliary file changes for 0.23.125.23a:
1578 New init options
1579         [POPULATION_CAP:200]
1580         [FPS_CAP:100]
1582 New keys
1583         [BUILDJOB_COFFIN_CIV:C]
1584         [BUILDJOB_COFFIN_PET:P]
1585         [UNITVIEW_SLAUGHTER:S]
1587 ******************************************************
1589 Auxiliary file changes for 0.22.123.23a:
1591 New keys
1592         [ORDERS_WORKSHOP:SHIFT+W]
1593         [ORDERS_COLLECT_WEB:W]
1594         [ORDERS_SLAUGHTER:S]
1595         [ORDERS_BUTCHER:B]
1596         [ORDERS_TAN:T]
1598 Weapon raws
1599         [STICK_CHANCE:0] this modifies the stick-in chance from the default for the damage type
1601 Creature raws
1602         [SPECNAME:<type>:<sing>:<plural>:<adj>] the only terms it takes for the type entry are MALE and FEMALE
1603         example: [SPECNAME:MALE:bull:bulls:bull]
1605 ******************************************************
1607 Auxiliary file changes for 0.22.121.23b:
1609 New init options
1610         [TEMPERATURE:YES]
1611         [WEATHER:YES]
1613 Creature raws
1614         [ALCOHOL_DEPENDENT] for dwarves
1616 ******************************************************
1618 Auxiliary file changes for 0.22.120.23b:
1620 New keys
1621 [CURSOR_UP_FAST:SHIFT+8]
1622 [CURSOR_DOWN_FAST:SHIFT+2]
1623 [CURSOR_LEFT_FAST:SHIFT+4]
1624 [CURSOR_RIGHT_FAST:SHIFT+6]
1625 [CURSOR_UPLEFT_FAST:SHIFT+7]
1626 [CURSOR_UPRIGHT_FAST:SHIFT+9]
1627 [CURSOR_DOWNLEFT_FAST:SHIFT+1]
1628 [CURSOR_DOWNRIGHT_FAST:SHIFT+3]
1630 Removed keys
1631 [INTERFACEKEY_SQUAD_CURSOR]
1633 Temperature in the raws:
1635 The temperature scale has freezing of water at 10000, and moves roughly at a fahrenheit scale.  Water boils at 10180, for example.
1636 This means that temperatures can go well below absolute zero, but fantasy runs that way.
1637 Water has spec heat 4.181 J/gC, and this is stored as 4181 in the raws.
1638 Spec heat changes with change of state are not currently supported.
1640 Creature raws
1641         [SPEC_HEAT:amount 0-60000 or NONE]/default NONE
1642         [HEATDAM_POINT:temp 0-60000 or NONE]/default NONE
1643         [COLDDAM_POINT:temp 0-60000 or NONE]/default NONE
1644         [IGNITE_POINT:temp 0-60000 or NONE]/default NONE
1645         [MELTING_POINT:temp 0-60000 or NONE]/default NONE
1646         [BOILING_POINT:temp 0-60000 or NONE]/default NONE
1647         [FIXED_TEMP:temp 0-60000 or NONE]/default NONE
1649         You can also add the words "LEATHER" "BONE" "EXTRACT" "CHEESE" "DRINK" "SILK" in front of these, e.g. [SILK_IGNITE_POINT:10300].
1651         [STANDARD_FLESH]/sets values above to reasonable numbers for a standard fleshy creature
1652         [MATERIAL:mat:matg]/sets values above to the numbers matching the given material
1653         [HOMEOTHERM:temp 0-60000 or NONE]/default NONE
1655 Plant raws
1656         [SPEC_HEAT:amount 0-60000 or NONE]/default 420
1657         [HEATDAM_POINT:temp 0-60000 or NONE]/default 10250
1658         [COLDDAM_POINT:temp 0-60000 or NONE]/default 9900
1659         [IGNITE_POINT:temp 0-60000 or NONE]/default 10508
1660         [MELTING_POINT:temp 0-60000 or NONE]/default NONE
1661         [BOILING_POINT:temp 0-60000 or NONE]/default NONE
1662         [FIXED_TEMP:temp 0-60000 or NONE]/default NONE
1664         You can also add the words "CLOTH" "EXTRACT" "CHEESE" "DRINK" in front of these
1665         as in [CLOTH_IGNITE_POINT:10300].
1667 Stone raws
1668         [SPEC_HEAT:amount 0-60000 or NONE]/default 800
1669         [HEATDAM_POINT:temp 0-60000 or NONE]/default NONE
1670         [COLDDAM_POINT:temp 0-60000 or NONE]/default NONE
1671         [IGNITE_POINT:temp 0-60000 or NONE]/default NONE
1672         [MELTING_POINT:temp 0-60000 or NONE]/default 11500
1673         [BOILING_POINT:temp 0-60000 or NONE]/default 14000
1674         [FIXED_TEMP:temp 0-60000 or NONE]/default NONE
1676 Gem raws
1677         [SPEC_HEAT:amount 0-60000 or NONE]/default 1800
1678         [HEATDAM_POINT:temp 0-60000 or NONE]/default NONE
1679         [COLDDAM_POINT:temp 0-60000 or NONE]/default NONE
1680         [IGNITE_POINT:temp 0-60000 or NONE]/default NONE
1681         [MELTING_POINT:temp 0-60000 or NONE]/default 12268
1682         [BOILING_POINT:temp 0-60000 or NONE]/default 14368
1683         [FIXED_TEMP:temp 0-60000 or NONE]/default NONE
1685 Wood raws
1686         [SPEC_HEAT:amount 0-60000 or NONE]/default 420
1687         [HEATDAM_POINT:temp 0-60000 or NONE]/default 10250
1688         [COLDDAM_POINT:temp 0-60000 or NONE]/default 9900
1689         [IGNITE_POINT:temp 0-60000 or NONE]/default 10508
1690         [MELTING_POINT:temp 0-60000 or NONE]/default NONE
1691         [BOILING_POINT:temp 0-60000 or NONE]/default NONE
1692         [FIXED_TEMP:temp 0-60000 or NONE]/default NONE
1694 ******************************************************
1696 Auxiliary file changes for 0.22.120.23a:
1698 New keys
1699 [BUILDJOB_STOCKPILE_BARREL_ZERO:SHIFT+E]
1700 [BUILDJOB_STOCKPILE_BARREL_MAX:SHIFT+R]
1701 [BUILDJOB_STOCKPILE_BIN_ZERO:SHIFT+C]
1702 [BUILDJOB_STOCKPILE_BIN_MAX:SHIFT+V]
1704 MATGLOSS Raws
1706         Added plurals to gem names
1708 There is now a graphics subfolder in the raw folder.  See graphics_example.txt in that folder for a sample.  In order to see your creature tiles, you have to go into the init.txt file and set [GRAPHICS:YES].  You'll find other options there as well.
1710 ******************************************************
1712 Auxiliary file changes for 0.22.110.23a:
1714 New init options
1715 [ADVENTURER_TRAPS:NO]
1717 New keys
1718 [HOTKEY_BUILDING_WORKSHOP_DYER:D]
1719 [HOTKEY_DYER_THREAD:T]
1720 [HOTKEY_DYER_CLOTH:C]
1721 [HOTKEY_CLOTHES_IMAGE:I]
1722 [HOTKEY_LEATHER_IMAGE:I]
1723 [ORDERS_LOOM:L]
1724 [ORDERS_DYED_CLOTH:D]
1726 DESCRIPTOR Raws
1728         These are a new class of raws that handle colors and shapes.
1730         [COLOR:<identifier>]/[COLOR:RED]
1731                 [NAME:<text you want to see>]/[NAME:red]
1732                 [WORD:<word token>]/[WORD:RED] -- not currently used but will be handy later
1733                 [RGB:<r>:<g>:<b>]/[RGB:255:0:0] -- uses the init.txt values and picks nearest as the representation
1734         [SHAPE:identifier]/[SHAPE:CRESCENT]
1735                 [NAME:<text>:<text plural>]/[NAME:crescent:crescents]
1736                 [WORD:<word token>]/[WORD:CRESCENT] -- not currently used but will be handy later
1737                 [ADJ:<text>]/[ADJ:narrow][ADJ:thick] -- it will choose one of these at random
1738                 [TILE:<tile>]/[TILE:'('] or [TILE:40]
1740 MATGLOSS Raws
1742         [MILL_DYE:<color identifier>]/[COLOR:BLUE]
1744 ******************************************************
1746 Auxiliary file changes for 0.22.110.22c:
1748 New keys
1749 [STOCKPILE_WEAPON:P]
1750 [STOCKPILE_ARMOR:D]
1751 [STOCKPILE_CUSTOM:C]
1752 [STOCKPILE_CUSTOM_SETTINGS:T]
1753 [BUILDJOB_STOCKPILE_DELETE_CHILD:D]
1754 [BUILDJOB_STOCKPILE_SETTINGS:S]
1755 [BUILDJOB_STOCKPILE_BARREL_UP:R]
1756 [BUILDJOB_STOCKPILE_BARREL_DOWN:E]
1757 [BUILDJOB_STOCKPILE_BIN_UP:V]
1758 [BUILDJOB_STOCKPILE_BIN_DOWN:C]
1759 [STOCKPILE_SETTINGS_ENABLE:E]
1760 [STOCKPILE_SETTINGS_DISABLE:D]
1761 [STOCKPILE_SETTINGS_PERMIT_ALL:P]
1762 [STOCKPILE_SETTINGS_FORBID_ALL:F]
1763 [STOCKPILE_SETTINGS_PERMIT_SUB:T]
1764 [STOCKPILE_SETTINGS_FORBID_SUB:G]
1765 [STOCKPILE_SETTINGS_SPECIFIC1:U]
1766 [STOCKPILE_SETTINGS_SPECIFIC2:J]
1768 ******************************************************
1770 Auxiliary file changes for 0.22.110.22a:
1772 Various changes to the item raws.
1774 ******************************************************
1776 Auxiliary file changes for 0.22.107.21a:
1778 New keys
1779 [A_WAIT:PERIOD]
1781 ******************************************************
1783 Auxiliary file changes for 0.21.104.21c:
1785 New keys
1786 [HOTKEY_ASHERY_POTASH_DIRECT:A]
1788 ******************************************************
1790 Auxiliary file changes for 0.21.104.21b:
1792 New keys
1793 [BUILDJOB_WORKSHOP_PROFILE:SHIFT+P]
1795 ******************************************************
1797 Auxiliary file changes for 0.21.104.21a:
1799 New init options
1800 [MOUSE:YES]
1801 [MOUSE_PICTURE:NO]
1803 ******************************************************
1805 Auxiliary file changes for 0.21.104.19c:
1807 New init options
1808 [ENGRAVINGS_START_OBSCURED:NO] -- lets you have your engravings look the same if you want
1810 New keys
1811 [DESIGNATE_TOGGLE_ENGRAVING:E]
1813 ******************************************************
1815 Auxiliary file changes for 0.21.104.19a:
1817 New keys
1818 [STORES_CHASM:C]
1819 [ORDERS_REFUSE_CHASM_CORPSE:C]
1820 [ORDERS_REFUSE_CHASM_SKIN:I]
1821 [ORDERS_REFUSE_CHASM_SKULL:L]
1823 ******************************************************
1825 Auxiliary file changes for 0.21.102.19a:
1827 New init options
1828 [NICKNAME_DWARF:REPLACE_FIRST] -- these say how nicknames are handled
1829 [NICKNAME_ADVENTURE:REPLACE_FIRST]
1830 [NICKNAME_LEGENDS:REPLACE_FIRST]
1831 [WINDOWED:PROMPT] -- set if you want fullscreen/windowed mode
1833 New keys
1834 [A_STATUS_CUSTOMIZE:Y]
1835 [UNITVIEW_CUSTOMIZE:Y]
1836 [CUSTOMIZE_UNIT_NICKNAME:N]
1837 [CUSTOMIZE_UNIT_PROFNAME:P]
1838 [TOGGLE_FULLSCREEN:F11] -- toggle fullscreen/windowed mode
1840 Removed a few superfluous entries from interface.txt.
1842 ******************************************************
1844 Auxiliary file changes for 0.21.101.19a:
1846 New init options
1847 [KEY_HELD_MS:150] -- controls how long a key must be held before it sends a repeat message
1849 New keys for alphabetic string entry
1850 [STRING_<x>:<x>] pretty much
1851 [A_ENTER_NAME:E]
1853 ******************************************************
1855 Auxiliary file changes for 0.21.100.19a:
1857 New init options, and new help inside the file itself
1858 [SOUND:ON]
1859 [INTRO:ON]
1861 Added all of the display strings to the interface file.
1863 ******************************************************
1865 Auxiliary file changes for 0.21.95.19c:
1867 New keys -- add/adjust these to any interface.txt files you are saving for yourself
1868 [BUILDJOB_FARM_FERTILIZE:F]
1869 [BUILDJOB_FARM_SEASFERT:S]
1871 Changed keys
1872 [CHANGE_BINDINGS:K]